Sunday 3 November 2013

Four parts of a textual analysis


EDITING:

Cut: the most common form of edit: one shot replaces another without any transitional effect

Cross Cutting: cuts repeatedly between 2 different locations/objects/characters to suggest a relationship between them

Slow Motion : an effect usually created in the editing room : the slow movement of the image on screen

Fast Editing: increasing the pace of a scene by constructing it from a large number of short cuts 

Long Edits : when there are long gaps between cuts and the pace of the scene is slowed down

Graphic Match: an edit that draws attention to the visual similarity between two objects, sometimes suggesting  a motif 

Transitional Effect: a way of moving between shots with a visual effect chosen to suggest a shift in time

Montage : a series of images edited together , sometimes backed up by a score ; often considering time within the narrative an example of elliptical editing 

Eye Line Match : A shot edited in to show something a character is looking at 

Overlapping Editing : Cuts that repeat all or parts of the action, expanding time



Cinematography:

Tracking shot: the camera is fixed to a running tack and can be moved alongside people in motion

Tilt shot: the camera is tilted up or down in a vertical movement

Panning Shot: The camera remains on one level but moves from side to side in a horizontal movement a pan whip is when this is done in a fast fashion 


Zoom shot: an electronic change of focus so the camera appears to move close in or away from an object, when combined with a dolly shot an unnatural effect is achieved called a vertigo shot 


Crane shot: the camera is attached to a crane which can lift it high above the actors heads.


Basic camera angles:

  • High
  • low
  • eye level 
  • canted 
  • overhead
A high angle is when the camera is placed above and looks down on the subject or object 

A low angle is when the camera is placed looking up on the subject or object


Mise en scene:
  • Location
  • where is this scene taken, could help identify time period also the position of the character is the character dressed correctly for this place for example man dressed in suit going through a junk yard denotes he is a spy etc. 
  • Lighting   
  • The intensity, direction, and quality of lighting can influence an audience’s understanding of characters, actions, themes and mood.Light (and shade) can emphasize texture, shape, distance, mood, time of day or night, season, glamour.
  • Prop
  • any movable articles or objects used on the set of a play or movie,a key prop is usually what the movie is based on

  • Actor appearance (costume)
  • Costume simply refers to the clothes that characters wear. Using certain colors or designs, costumes in narrative cinema are used to signify characters or to make clear distinctions between characters.

  • Make-up and hair
  • Establish time period, reveal character traits and signal changes in character.

  • Character placement 
  • Where the director places the character varies depending on the importance of the role



SOUND:

in commercial film making sound and image are recorded and treated differently

Dialogue
- characters speech
-voice over
-chat from tvs or radio 

Music
-score 
-digetic or non digetic

sound effects
sound bridges
synchronous sound? 
 background sound eg birds

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